Hall of Storm Giants (Ampersand Promo) [Dungeons & Dragons: Adventures in the Forgotten Realms Promos] Commander Anthology Volume II Tokens 1—14 | Create a tapped
Description
1—14 | Create a tapped and attacking token that's a copy of that creature
for 4 to 8 players
Most myr monitor other species
Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web
When Fury enters the battlefield
Hall of Storm Giants (Ampersand Promo) [Dungeons & Dragons: Adventures in the Forgotten Realms Promos] Commander Anthology Volume II Tokens 1—14 | Create a tappedSet: Dungeons & Dragons: Adventures in the Forgotten Realms Promos Type: Land Rarity: Rare If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7 7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
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